Category Archives: the guild

Thoughts on this year’s Fan Expo

Fan Expo Canada, a three-day convention in Toronto for all things nerdy, is always a hectic weekend. Despite its increase in popularity over the years, the frustration (and resulting pen stabbings) caused by crowds and line-ups have never reached San Diego Comic-Con heights. This year however, Fan Expo had some new obstacles, so I wanted to share my thoughts on the event (including the highlights, the loot and the hassles).

On Friday night, I attended a screening of the 1966 film, “Batman” (starring Adam West and Burt Ward) at the Toronto Underground Cinema. Although several of the film’s hilariously campy scenes have appeared online (including the infamous exploding shark), I had never seen the movie in full. I’m not sure what I was expecting, but “Batman” was the most hilarious movie I’ve seen all year. Besides Robin’s usual one-liners (“Holy bikini, Batman!”), I was amused the most by the obsessive-compulsive way every important button, switch or lever was labeled with its name and/or function. Most notably, midway down the Batpole, Bruce Wayne hits the “Instant Costume-Change Lever,” allowing the dynamic duo to seamlessly and instantly change into their superhero apparel.

Following the screening, the caped crusader himself, Mr. Adam West, appeared on stage to answer fan questions and indulge our requests. West’s ability to self-ridicule was reminiscent of William Shatner (West even noted that there were only a few people in Hollywood like himself who were able to poke fun at themselves), as he performed the “Batusi” and lines from Family Guy’s Mayor West (including, “Someone’s stealing my water”).

The next day at Fan Expo, fans were treated to a disorganized mess of cosplay and line-ups that spanned city blocks. Inside, the crowds were nearly impossible to navigate, and if you were lucky enough to actually make it into a room for a panel with one of your favourite celebrities, you had the privilege of almost being crushed to death while trying to exit through the narrow hallways. And unlike the hordes of people you might encounter at a sports game or a concert, the over-sized nature of cosplayers’ weapons and costumes definitely make large crowds a little more… difficult. (Trust me, getting smushed between Iron Man and a stormtropper isn’t as awesome as it sounds.)

Hobby Star Marketing President and CEO, Aman Gupta, apologized for the inadequate planning at Fan Expo and addressed the concerns of fans in a recent letter, stating that the company was unprepared for such an outpour of fans. Gupta also promised that Fan Expo 2011 would be held in a larger space — the entire South Metro Toronto Convention Centre.

However, despite the crowds and the lines, I must say that I thoroughly enjoyed this year’s Fan Expo.

Some of my highlights included:

  • Felicia Day. The Q&A with Felicia Day (writer, creator, and star of the “The Guild” webseries) was a lot of fun and let me bask in the awesomeness of my fantasy BFF. The one hour Q&A allowed fans to ask questions like “What’s your favourite video game of all time?” And, ” How does it feel to make girl gaming more mainstream?” Felicia’s passion for gaming, social media and writing came through loud and clear, as well as her knowledge of obscure video games. Afterwards, she signed my copy of issue #1 of The Guild comic, which I also got signed by artist Jim Rugg at the Toronto Comic Arts Festival in May. Unfortunately, I was so starstruck and engulfed in our conversation that I forgot to ask Felicia for a photo together.
  • Artist Alley. The area for artists was much larger this year, allowing for more crafts, art and interesting conversations. I always try to spend most of my time in Artist Alley, as the rest of the exhibitors typically sell posters, comics and merch that I can pick-up at any of my local comic-book stores. Artist Alley, on the other hand, features original and hard-to-find pieces that the creators are more than happy to talk about (and sign for you). This year I picked-up some great new posters and got to chat with quite a few artists, including Runaways artist Adrian Alphona.
  • The costumes. Cosplayers are always out in force at Fan Expo, and this year was no different. I’m always amazed at the detail that goes into every costume — envious of the time, effort and talent that goes into each piece. Next year, I think I’ll join in the fun and cosplay as Atom Eve, a superhero and love interest in Robert Kirkman’s Invincible comic-book series.
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No need to guild quit, the comic is off to a great start

On Wednesday, Dark Horse Comics released the first issue of The Guild, a comic book adaptation of the award-winning live-action web series by the same name. Like the web show, the comic is written by Felicia Day and revolves around the real and virtual lives of main character Cyd and a group of her fellow MMORPG players. Unlike the show, however, the comic is an origins story, and provides readers with a glimpse into Cyd’s life before she created her virtual avatar, Codex.

The comic opens with Cyd’s usual personal reflections via webcam. Despite possessing all the tools to live a fulfilling life, Cyd confesses her unhappiness and questions its source. However, as the story progresses, we learn that her depression is fueled by a domineering boyfriend and an uninspiring job – two burdens we know she loses by the beginning of the web series. Nevertheless, hope arrives for the low price of $59 (and a small subscription fee), when Cyd discovers the ability to escape into the virtual reality of “The Game,” and we finally get to see her enjoying “life.”

Fans of the series will find that the comic stays true to the personalities of the show’s already well-established characters. Day does a fantastic job of reproducing her characters’ mannerisms in the comic book format, resulting in believable cameos by Tink, Bladezz and Vork.

For those expecting the characteristic comedy found in the series, you’ll find that the comic can be darker than expected. As Cyd contemplates using antidepressants, the possible side-effects conjure up a haunting premonition of herself: underweight, disheveled, and covered in her own vomit. And although we’ve seen our fair share of unhealthy relationships in the web series (think Zaboo and his over-protective Mother, or Bladezz’s and Tink’s love-hate relationship), Cyd’s relationship with her self-absorbed boyfriend is too realistic to be funny. Unlike the show, the comic doesn’t over-exaggerate the screwed-up interactions we often have with family members, lovers and friends. Instead, Day leaves out the punch lines and provides us with a realistic story (one that I’m sure many readers, including myself, can relate too).

The dialogue, however, can be difficult to follow and is often more clear when read out loud. This makes sense given The Guild comic is Day’s first attempt at a comic book and the majority of her writing has been for on-screen dialogue.

Overall, Day provides a believable and well crafted origins story. Jim Rugg’s simple yet realistic artwork has an indie feel, and his ability to switch styles for the in-game animation is commendable.

Issue #2 is released on April 21.

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